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Searched refs:newShader (Results 1 – 17 of 17) sorted by relevance

/external/skia/tests/
DImageNewShaderTest.cpp48 SkAutoTUnref<SkShader> sourceShader(sourceImage->newShader( in runShaderTest()
76 SkAutoTUnref<SkShader> sourceShaderTranslated(sourceImage->newShader( in runShaderTest()
DFlattenableFactoryToName.cpp39 SkAutoTUnref<SkShader> shader(image->newShader(SkShader::kClamp_TileMode, in DEF_TEST()
DSkColor4fTest.cpp112 return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in make_image_sh()
/external/skia/experimental/fiddle/
Ddraw.cpp24 image->newShader(SkShader::kRepeat_TileMode, in draw()
/external/skia/gm/
Drectangletexture.cpp167 clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode, in onDraw()
174 repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode, in onDraw()
Dimage_shader.cpp104 SkAutoTUnref<SkShader> shader(image->newShader(tile, tile, &localM)); in testImage()
DSkLinearBitmapPipelineGM.cpp64 SkShader* shader = image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in draw_rect_orig()
Dcolorfilterimagefilter.cpp73 return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); in sh_make_image()
/external/skia/include/core/
DSkImage.h164 virtual SkShader* newShader(SkShader::TileMode,
/external/skia/bench/
DSkLinearBitmapPipelineBench.cpp179 SkShader* shader = fImage->newShader(fXTile, fYTile); in onPreDraw()
/external/skia/src/image/
DSkImage.cpp94 SkShader* SkImage::newShader(SkShader::TileMode tileX, in newShader() function in SkImage
/external/skia/src/core/
DSkPictureShader.cpp230 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); in refBitmapShader()
DSkDevice.cpp200 SkAutoTUnref<SkShader> shader(atlas->newShader(SkShader::kClamp_TileMode, in drawAtlas()
DSkRemote.cpp336 image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix)); in onDrawImageRect()
/external/skia/samplecode/
DSampleFilterQuality.cpp48 return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in make_shader()
/external/skia/src/utils/
DSkLua.cpp1708 SkAutoTUnref<SkShader> shader(get_ref<SkImage>(L, 1)->newShader(tmode, tmode, localM)); in limage_newShader()
/external/skia/src/gpu/
DSkGpuDevice.cpp1748 p.setShader(atlas->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref(); in drawAtlas()