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/external/mesa3d/src/mesa/main/
Dtexobj.c1184 struct gl_texture_object *newTexObj = NULL; in _mesa_BindTexture() local
1204 newTexObj = ctx->Shared->DefaultTex[targetIndex]; in _mesa_BindTexture()
1208 newTexObj = _mesa_lookup_texture(ctx, texName); in _mesa_BindTexture()
1209 if (newTexObj) { in _mesa_BindTexture()
1211 if (newTexObj->Target != 0 && newTexObj->Target != target) { in _mesa_BindTexture()
1217 if (newTexObj->Target == 0) { in _mesa_BindTexture()
1218 finish_texture_init(ctx, target, newTexObj); in _mesa_BindTexture()
1228 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); in _mesa_BindTexture()
1229 if (!newTexObj) { in _mesa_BindTexture()
1236 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); in _mesa_BindTexture()
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