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/external/skia/src/gpu/
DGrTessellator.cpp941 Vertex* nextV = edge->fTop; in check_for_intersection() local
942 while (c.sweep_lt(p, nextV->fPoint)) { in check_for_intersection()
943 nextV = nextV->fPrev; in check_for_intersection()
945 while (c.sweep_lt(nextV->fPoint, p)) { in check_for_intersection()
946 nextV = nextV->fNext; in check_for_intersection()
948 Vertex* prevV = nextV->fPrev; in check_for_intersection()
951 } else if (coincident(nextV->fPoint, p)) { in check_for_intersection()
952 v = nextV; in check_for_intersection()
957 nextV->fID, nextV->fPoint.fX, nextV->fPoint.fY); in check_for_intersection()
959 v->fID = (nextV->fID + prevV->fID) * 0.5f; in check_for_intersection()
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