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Searched refs:no_current_update (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c345 if (node->prim[0].no_current_update) { in _save_compile_vertex_list()
448 GLboolean no_current_update; in _save_wrap_buffers() local
458 no_current_update = save->prim[i].no_current_update; in _save_wrap_buffers()
468 save->prim[0].no_current_update = no_current_update; in _save_wrap_buffers()
909 save->prim[i].no_current_update = in vbo_save_NotifyBegin()
Dvbo.h47 GLuint no_current_update:1; member