Searched refs:no_current_update (Results 1 – 2 of 2) sorted by relevance
345 if (node->prim[0].no_current_update) { in _save_compile_vertex_list()448 GLboolean no_current_update; in _save_wrap_buffers() local458 no_current_update = save->prim[i].no_current_update; in _save_wrap_buffers()468 save->prim[0].no_current_update = no_current_update; in _save_wrap_buffers()909 save->prim[i].no_current_update = in vbo_save_NotifyBegin()
47 GLuint no_current_update:1; member