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Searched refs:no_render (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DGame.h51 bool no_render; member
94 settings_.no_render = false; in Game()
125 settings_.no_render = true; in parse_args()
DShell.cpp546 if (!settings_.no_render) in present_back_buffer()
557 present_info.pWaitSemaphores = (settings_.no_render) ? in present_back_buffer()
576 if (!settings_.no_render) { in fake_present()