Searched refs:normalDir (Results 1 – 2 of 2) sorted by relevance
360 const tcu::Vector<deInt64, 3> normalDir = tcu::cross(d1*farValue - pfixed, d2*farValue - pfixed); in twoPointClippedTriangleInvisible() local361 const deInt64 normalLen2 = tcu::lengthSquared(normalDir); in twoPointClippedTriangleInvisible()363 return (normalDir.z() * normalDir.z() - normalLen2/100) < 0; in twoPointClippedTriangleInvisible()
357 const tcu::Vector<deInt64, 3> normalDir = tcu::cross(d1*farValue - pfixed, d2*farValue - pfixed); in twoPointClippedTriangleInvisible() local358 const deInt64 normalLen2 = tcu::lengthSquared(normalDir); in twoPointClippedTriangleInvisible()360 return (normalDir.z() * normalDir.z() - normalLen2/100) < 0; in twoPointClippedTriangleInvisible()