Searched refs:normalState (Results 1 – 1 of 1) sorted by relevance
89 SkBitmapProcState* diffuseState, SkBitmapProcState* normalState);426 SkBitmapProcState* normalState) in LightingShaderContext() argument429 , fNormalState(normalState) in LightingShaderContext()680 SkBitmapProcState* normalState = new (normalStateStorage) SkBitmapProcState(fNormalMap, in onCreateContext() local682 SkASSERT(normalState); in onCreateContext()683 if (!normalState->chooseProcs(normTotalInv, *rec.fPaint)) { in onCreateContext()685 normalState->~SkBitmapProcState(); in onCreateContext()689 return new (storage) LightingShaderContext(*this, rec, diffuseState, normalState); in onCreateContext()