Searched refs:normalTexture (Results 1 – 1 of 1) sorted by relevance
398 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, in asFragmentProcessor() local400 if (!normalTexture) { in asFragmentProcessor()406 new LightingFP(diffuseTexture, normalTexture, diffM, normM, diffParams, normParams, fLights, in asFragmentProcessor()