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/external/skia/src/core/
DSkLightingShader.cpp398 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, in asFragmentProcessor() local
400 if (!normalTexture) { in asFragmentProcessor()
406 new LightingFP(diffuseTexture, normalTexture, diffM, normM, diffParams, normParams, fLights, in asFragmentProcessor()