Searched refs:numArithInstr (Results 1 – 4 of 4) sorted by relevance
143 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) { in r200UpdateFSArith()284 if (sat || (pc == (shader->numArithInstr[pass] - 1) && in r200UpdateFSArith()351 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= shader->numArithInstr[0] == 8 ? in r200UpdateFSRouting()353 (0xff >> (8 - shader->numArithInstr[0])) << R200_TEX_BLEND_0_ENABLE_SHIFT; in r200UpdateFSRouting()356 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= shader->numArithInstr[1] == 8 ? in r200UpdateFSRouting()358 (0xff >> (8 - shader->numArithInstr[1])) << R200_TEX_BLEND_0_ENABLE_SHIFT; in r200UpdateFSRouting()360 (0xff >> (8 - shader->numArithInstr[0])) << R200_PPX_FPS_INST0_ENABLE_SHIFT; in r200UpdateFSRouting()
102 prog->numArithInstr[prog->cur_pass >> 1]++; in new_arith_inst()366 ctx->ATIFragmentShader.Current->numArithInstr[0] = 0; in _mesa_BeginFragmentShaderATI()367 ctx->ATIFragmentShader.Current->numArithInstr[1] = 0; in _mesa_BeginFragmentShaderATI()421 for (i = 0; i < curProg->numArithInstr[j]; i++) { in _mesa_EndFragmentShaderATI()614 if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) { in _mesa_FragmentOpXATI()623 ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1; in _mesa_FragmentOpXATI()
2149 GLubyte numArithInstr[2]; member
343 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) { in execute_shader()