Searched refs:numBindingPoints (Results 1 – 1 of 1) sorted by relevance
253 void initBindingPoints (int minBindingPoint, int numBindingPoints);295 glw::GLint numBindingPoints = 0; // Number of available binding points in init() local304 gl.getIntegerv(m_maxBindingPointEnum, &numBindingPoints); in init()310 …::TestLog::Message << "Maximum binding point for uniform type: " << numBindingPoints-1 << tcu::Tes… in init()365 if (numBindingPoints < m_numBindings) in init()369 initBindingPoints(0, numBindingPoints); in init()448 void LayoutBindingRenderCase::initBindingPoints (int minBindingPoint, int numBindingPoints) in initBindingPoints() argument456 const int bpoint = rnd.getInt(minBindingPoint, numBindingPoints-1); in initBindingPoints()462 m_bindings.push_back(numBindingPoints-1); in initBindingPoints()471 for (int bpoint = 0; bpoint < numBindingPoints/2; ++bpoint) in initBindingPoints()[all …]