Searched refs:numBlockUniforms (Results 1 – 1 of 1) sorted by relevance
1184 int numBlockUniforms; in getGLUniformLayout() local1188 …veUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBlockUniforms); in getGLUniformLayout()1198 entry.activeUniformIndices.resize(numBlockUniforms); in getGLUniformLayout()1200 if (numBlockUniforms > 0) in getGLUniformLayout()