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Searched refs:numInputComponents (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.hpp111 int numInputComponents; member
Des31fProgramInterfaceDefinitionUtil.cpp1701 retVal.numInputComponents = getNumComponents(shader, glu::STORAGE_IN); in getShaderResourceUsage()
1738 retVal.numInputComponents += 4; in getShaderResourceUsage()
1750 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1762 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
Des31fProgramInterfaceQueryTestCase.cpp2539 { GL_MAX_FRAGMENT_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
2595 { GL_MAX_GEOMETRY_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
2628 { GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
2659 { GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()