Searched refs:numInputComponents (Results 1 – 3 of 3) sorted by relevance
111 int numInputComponents; member
1701 retVal.numInputComponents = getNumComponents(shader, glu::STORAGE_IN); in getShaderResourceUsage()1738 retVal.numInputComponents += 4; in getShaderResourceUsage()1750 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1762 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
2539 { GL_MAX_FRAGMENT_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()2595 { GL_MAX_GEOMETRY_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()2628 { GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()2659 { GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()