Searched refs:numMatrices (Results 1 – 1 of 1) sorted by relevance
59 int numMatrices; member141 newGLCM->numMatrices = numStepDirections; in cvCreateGLCM()235 for( matrixLoop = 0; matrixLoop < (*GLCM)->numMatrices; matrixLoop++ ) in cvReleaseGLCM()249 for( matrixLoop = 0; matrixLoop < (*GLCM)->numMatrices; matrixLoop++ ) in cvReleaseGLCM()387 cvAlloc( destGLCM->numMatrices*sizeof(destGLCM->descriptors[0]))); in cvCreateGLCMDescriptors()389 for( matrixLoop = 0; matrixLoop < destGLCM->numMatrices; matrixLoop ++ ) in cvCreateGLCMDescriptors()546 if( (unsigned)step >= (unsigned)(GLCM->numMatrices)) in cvGetGLCMDescriptor()574 int matrixLoop, numMatrices; in cvGetGLCMDescriptorStatistics() local586 numMatrices = GLCM->numMatrices; in cvGetGLCMDescriptorStatistics()588 for( matrixLoop = 0; matrixLoop < numMatrices; matrixLoop++ ) in cvGetGLCMDescriptorStatistics()[all …]