Searched refs:numOutputComponents (Results 1 – 3 of 3) sorted by relevance
114 int numOutputComponents; member
1705 retVal.numOutputComponents = getNumComponents(shader, glu::STORAGE_OUT); in getShaderResourceUsage()1743 retVal.numOutputComponents += 4; in getShaderResourceUsage()1755 retVal.numOutputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1767 retVal.numOutputComponents += 4; in getShaderResourceUsage()
2510 { GL_MAX_VERTEX_OUTPUT_COMPONENTS, usage.numOutputComponents }, in checkShaderResourceUsage()2586 …st int totalOutputComponents = program->getGeometryNumOutputVertices() * usage.numOutputComponents; in checkShaderResourceUsage()2596 { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, usage.numOutputComponents }, in checkShaderResourceUsage()2617 …ponents = program->getTessellationNumOutputPatchVertices() * usage.numOutputComponents + usage.num… in checkShaderResourceUsage()2629 { GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, usage.numOutputComponents }, in checkShaderResourceUsage()2660 { GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, usage.numOutputComponents }, in checkShaderResourceUsage()