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Searched refs:numTransforms (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentProcessor.cpp80 firstCoordAt += args.fFp.childProcessor(i).numTransforms(); in internalEmitChild()
85 if (childProc.numTransforms() > 0) { in internalEmitChild()
86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCoordAt]); in internalEmitChild()
DGrGLSLGeometryProcessor.h104 int numTransforms = transforms.count(); in setTransformDataMatrix() local
105 for (int t = 0; t < numTransforms; ++t) { in setTransformDataMatrix()
/external/skia/src/gpu/
DGrFragmentProcessor.cpp35 if (this->numTransforms() != that.numTransforms()) { in isEqual()
119 if (this->numTransforms() != that.numTransforms()) { in hasSameTransforms()
122 int count = this->numTransforms(); in hasSameTransforms()
DGrPathProcessor.cpp101 int numTransforms = transforms.count(); in setTransformData() local
102 for (int t = 0; t < numTransforms; ++t) { in setTransformData()
/external/skia/include/gpu/
DGrFragmentProcessor.h79 int numTransforms() const { return fCoordTransforms.count(); } in numTransforms() function