Searched refs:numVertexAttribArrays (Results 1 – 1 of 1) sorted by relevance
69 int numVertexAttribArrays = 0; in resetStateES() local70 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()84 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()476 int numVertexAttribArrays = 0; in resetStateES() local477 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()479 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()1045 int numVertexAttribArrays = 0; in resetStateGLCore() local1046 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateGLCore()1048 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateGLCore()