Home
last modified time | relevance | path

Searched refs:numVertexAttribArrays (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp69 int numVertexAttribArrays = 0; in resetStateES() local
70 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()
84 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()
476 int numVertexAttribArrays = 0; in resetStateES() local
477 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()
479 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateES()
1045 int numVertexAttribArrays = 0; in resetStateGLCore() local
1046 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateGLCore()
1048 for (int ndx = 0; ndx < numVertexAttribArrays; ndx++) in resetStateGLCore()