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Searched refs:num_params_to_use (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h692 unsigned num_params_to_use = 0; in CreateInputLayout() local
693 …for(unsigned i = 0; i < num_params && num_params_to_use < D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_… in CreateInputLayout()
698 const unsigned n = num_params_to_use++; in CreateInputLayout()
729 …void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, ele… in CreateInputLayout()