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Searched refs:num_uniform_components (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/glsl/
Dlink_uniforms.cpp582 prog->_LinkedShaders[i]->num_uniform_components = in link_assign_uniform_locations()
Dlinker.cpp2345 if (sh->num_uniform_components > max_uniform_components[i]) { in check_resources()
/external/mesa3d/src/mesa/main/
Dmtypes.h2216 unsigned num_uniform_components; member