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Searched refs:pPipeline (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2193 static VkBool32 isDynamic(const PIPELINE_NODE *pPipeline, const VkDynamicState state) { in isDynamic() argument
2194 if (pPipeline && pPipeline->graphicsPipelineCI.pDynamicState) { in isDynamic()
2195 … for (uint32_t i = 0; i < pPipeline->graphicsPipelineCI.pDynamicState->dynamicStateCount; i++) { in isDynamic()
2196 if (state == pPipeline->graphicsPipelineCI.pDynamicState->pDynamicStates[i]) in isDynamic()
2647 …c VkBool32 validate_pipeline_shaders(layer_data *my_data, VkDevice dev, PIPELINE_NODE *pPipeline) { in validate_pipeline_shaders() argument
2648 VkGraphicsPipelineCreateInfo const *pCreateInfo = &pPipeline->graphicsPipelineCI; in validate_pipeline_shaders()
2707 pPipeline->active_sets.insert(use.first.first); in validate_pipeline_shaders()
3001 PIPELINE_NODE *pPipeline = pPipelines[pipelineIndex]; in verifyPipelineCreateState() local
3006 if (pPipeline->graphicsPipelineCI.flags & VK_PIPELINE_CREATE_DERIVATIVE_BIT) { in verifyPipelineCreateState()
3008 if (!((pPipeline->graphicsPipelineCI.basePipelineHandle != VK_NULL_HANDLE) ^ in verifyPipelineCreateState()
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