Searched refs:pPlayBuffer (Results 1 – 1 of 1) sorted by relevance
2634 SInt16* pPlayBuffer = (SInt16*)&playBuffer; in RenderWorkerThread() local2639 sampleInt32 = pPlayBuffer[sampleIdx]; in RenderWorkerThread()2640 sampleInt32 += pPlayBuffer[sampleIdx + 1]; in RenderWorkerThread()2649 pPlayBuffer[sampleIdx] = 0; in RenderWorkerThread()2650 pPlayBuffer[sampleIdx + 1] = static_cast<SInt16>(sampleInt32); in RenderWorkerThread()2654 PaUtil_WriteRingBuffer(_paRenderBuffer, pPlayBuffer, nOutSamples); in RenderWorkerThread()