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Searched refs:pRPNode (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp9574 RENDER_PASS_NODE* pRPNode = pass_data->second; in vkCmdBeginRenderPass() local
9575 pRPNode->fb = pRenderPassBegin->framebuffer; in vkCmdBeginRenderPass()
9577 for (size_t i = 0; i < pRPNode->attachments.size(); ++i) { in vkCmdBeginRenderPass()
9578 … MT_FB_ATTACHMENT_INFO &fb_info = dev_data->frameBufferMap[pRPNode->fb].attachments[i]; in vkCmdBeginRenderPass()
9579 if (pRPNode->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { in vkCmdBeginRenderPass()
9587 …VkImageLayout &attachment_layout = pRPNode->attachment_first_layout[pRPNode->attachments[i].attach… in vkCmdBeginRenderPass()
9594 pRPNode->attachments[i].attachment, attachment_layout); in vkCmdBeginRenderPass()
9596 } else if (pRPNode->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE) { in vkCmdBeginRenderPass()
9604 } else if (pRPNode->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_LOAD) { in vkCmdBeginRenderPass()
9612 if (pRPNode->attachment_first_read[pRPNode->attachments[i].attachment]) { in vkCmdBeginRenderPass()
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