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Searched refs:pShader (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10shader.idl259 HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LP…
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h394 ID3D11##Stage##Shader *pShader \
398 xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \
/external/vulkan-validation-layers/loader/
Dtrampoline.c1299 VkShaderModule *pShader) { argument
1304 return disp->CreateShaderModule(device, pCreateInfo, pAllocator, pShader);