Searched refs:pShader (Results 1 – 3 of 3) sorted by relevance
259 HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LP…
394 ID3D11##Stage##Shader *pShader \398 xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \
1299 VkShaderModule *pShader) { argument1304 return disp->CreateShaderModule(device, pCreateInfo, pAllocator, pShader);