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Searched refs:pStage (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2663 VkPipelineShaderStageCreateInfo const *pStage = &pCreateInfo->pStages[i]; in validate_pipeline_shaders() local
2664 if (pStage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) { in validate_pipeline_shaders()
2666 …if ((pStage->stage & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_… in validate_pipeline_shaders()
2669 …dev*/ 0, __LINE__, SHADER_CHECKER_UNKNOWN_STAGE, "SC", "Unknown shader stage %d", pStage->stage)) { in validate_pipeline_shaders()
2673 pass = validate_specialization_offsets(my_data, pStage) && pass; in validate_pipeline_shaders()
2675 auto stage_id = get_shader_stage_id(pStage->stage); in validate_pipeline_shaders()
2676 auto module = my_data->shaderModuleMap[pStage->module].get(); in validate_pipeline_shaders()
2680 entrypoints[stage_id] = find_entrypoint(module, pStage->pName, pStage->stage); in validate_pipeline_shaders()
2684 "No entrypoint found named `%s` for stage %s", pStage->pName, in validate_pipeline_shaders()
2685 string_VkShaderStageFlagBits(pStage->stage))) { in validate_pipeline_shaders()
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