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Searched refs:paint_to_handle (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dapi_paint.c37 return paint_to_handle(paint_create(vg_current_context())); in vegaCreatePaint()
58 paint = paint_to_handle(ctx->default_paint); in vegaSetPaint()
90 paint = paint_to_handle(ctx->state.vg.fill_paint); in vegaGetPaint()
92 paint = paint_to_handle(ctx->state.vg.stroke_paint); in vegaGetPaint()
94 if (paint == paint_to_handle(ctx->default_paint)) in vegaGetPaint()
Dhandle.h102 paint_to_handle(struct vg_paint *paint) in paint_to_handle() function