Home
last modified time | relevance | path

Searched refs:pass_tex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c261 GLuint pass_tex = texinst->src; in handle_pass_op() local
263 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { in handle_pass_op()
264 pass_tex -= GL_TEXTURE0_ARB; in handle_pass_op()
266 span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]); in handle_pass_op()
268 else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) { in handle_pass_op()
269 pass_tex -= GL_REG_0_ATI; in handle_pass_op()
270 COPY_4V(machine->Registers[idx], machine->PrevPassRegisters[pass_tex]); in handle_pass_op()