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Searched refs:perPatch (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/nvc0/codegen/
Dnv50_ir_lowering_nvc0.cpp854 st->perPatch = i->perPatch; in handleWRSV()
926 ld->perPatch = i->perPatch; in handleRDSV()
Dnv50_ir_emit_nvc0.cpp1217 if (i->perPatch) in emitVFETCH()
1241 if (i->perPatch) in emitEXPORT()
/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir.cpp568 perPatch = 0; in init()
738 i->perPatch = perPatch; in clone()
Dnv50_ir_print.cpp510 if (perPatch) in print()
Dnv50_ir.h697 unsigned perPatch : 1; variable
Dnv50_ir_from_sm4.cpp1283 res->defs->getInsn()->perPatch = 1; in src()
1444 st->perPatch = phase ? 1 : 0; in saveDst()
Dnv50_ir_peephole.cpp2062 this->perPatch != that->perPatch) in isActionEqual()