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Searched refs:physDevProperties (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp153 PHYS_DEV_PROPERTIES_NODE physDevProperties; member
2508 auto enabledFeatures = &my_data->physDevProperties.features; in validate_shader_capabilities()
3034 if (!my_data->physDevProperties.features.independentBlend) { in verifyPipelineCreateState()
3054 if (!my_data->physDevProperties.features.logicOp && in verifyPipelineCreateState()
4353 …VkQueueFlags flags = my_data->physDevProperties.queue_family_properties[pool_data->second.queueFam… in addCmd()
4734 …_dispatch_table->GetPhysicalDeviceProperties(gpu, &(my_device_data->physDevProperties.properties)); in vkCreateDevice()
4737 my_device_data->physDevProperties.queue_family_properties.resize(count); in vkCreateDevice()
4739 gpu, &count, &my_device_data->physDevProperties.queue_family_properties[0]); in vkCreateDevice()
4742 my_device_data->physDevProperties.features = *pCreateInfo->pEnabledFeatures; in vkCreateDevice()
4744 memset(&my_device_data->physDevProperties.features, 0, sizeof(VkPhysicalDeviceFeatures)); in vkCreateDevice()
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