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Searched refs:polygons (Results 1 – 19 of 19) sorted by relevance

/external/opencv3/modules/viz/src/
Dtypes.cpp76 vtkSmartPointer<vtkCellArray> polygons = polydata->GetPolys(); in load() local
77 mesh.polygons.create(1, polygons->GetSize(), CV_32SC1); in load()
78 int* poly_ptr = mesh.polygons.ptr<int>(); in load()
80 polygons->InitTraversal(); in load()
82 while (polygons->GetNextCell(nr_cell_points, cell_points)) in load()
Dclouds.cpp363 CV_Assert(mesh.cloud.rows == 1 && mesh.polygons.type() == CV_32SC1); in WMesh()
400 const int * polygons = mesh.polygons.ptr<int>(); in WMesh() local
404 size_t polygons_size = mesh.polygons.total(); in WMesh()
407 int n_points = polygons[i++]; in WMesh()
411 cell_array->InsertCellPoint(lookup[polygons[i++]]); in WMesh()
444 cv::viz::WMesh::WMesh(InputArray cloud, InputArray polygons, InputArray colors, InputArray normals) in WMesh() argument
450 mesh.polygons = polygons.getMat(); in WMesh()
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst98 Indicates whether the window order of front-facing polygons is
102 Indicates which faces of polygons to cull, either PIPE_FACE_NONE
103 (cull no polygons), PIPE_FACE_FRONT (cull front-facing polygons),
104 PIPE_FACE_BACK (cull back-facing polygons), or
105 PIPE_FACE_FRONT_AND_BACK (cull all polygons).
108 Indicates how to fill front-facing polygons, either
112 Indicates how to fill back-facing polygons, either
122 If set, point-filled polygons will have polygon offset factors applied
124 If set, line-filled polygons will have polygon offset factors applied
126 If set, filled polygons will have polygon offset factors applied
/external/opencv3/modules/viz/test/
Dtests_simple.cpp186 std::vector<int> polygons; in TEST() local
199 polygons.insert(polygons.end(), polys, polys + sizeof(polys)/sizeof(polys[0])); in TEST()
205 mesh.polygons = Mat(polygons, true).reshape(1, 1); in TEST()
/external/mesa3d/src/gallium/docs/source/
Dglossary.rst10 smooth the edges of polygons.
Dpipeline.txt69 | Unfilled polygons |
Dscreen.rst28 polygons.
Dtgsi.rst1877 Back-facing colors are only used for back-facing polygons, and are only valid
1878 in vertex shader outputs. After rasterization, all polygons are front-facing
1944 drawn when the polygon mode converts triangles/quads/polygons into
/external/opencv3/doc/tutorials/core/random_generator_and_text/
Drandom_generator_and_text.markdown64 /// Draw filled polygons
136 -# The explanation above applies for the other functions generating circles, ellipses, polygons,
240 -# Filled polygons (in this example triangles) will follow.
/external/opencv3/modules/viz/include/opencv2/viz/
Dtypes.hpp126 Mat polygons; member in cv::viz::Mesh
Dwidgets.hpp783 …WMesh(InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = n…
/external/mesa3d/docs/
DVERSIONS92 - GL_LINE mode polygons with line width > 1.0 could cause a crash
101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
148 - problem with accidentally culled polygons is fixed
212 - non-depth-buffered XImage polygons are faster
299 - polygons were sometimes culled instead of clipped
347 - clipping of concave polygons could cause a core dump
350 - polygons with colinear vertices were sometimes culled
557 - zero area polygons shouldn't be culled if polygon mode is point/line
702 - clipped GL_LINE mode polygons had interior lines appear
1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
DRELNOTES-4.179 Separate stencil modes for front and back-facing polygons.
DREADME.CYGWIN118 A pixmap is faster when drawing simple lines and polygons while an
/external/opencv3/doc/tutorials/core/basic_geometric_drawing/
Dbasic_geometric_drawing.markdown217 - The number of polygons to be drawn is only **1**
/external/skia/bench/
DAndroid.mk327 ../gm/polygons.cpp \
/external/skia/dm/
DAndroid.mk483 ../gm/polygons.cpp \
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt328 + Gallium supports line loops, triangle fans, quads, quad strips and polygons
/external/skia/src/animator/
DSkAnimateSchema.xsd1805 <!-- @element polyToPoly PolyToPoly maps a points between two polygons. -->