/external/opencv3/modules/viz/src/ |
D | types.cpp | 76 vtkSmartPointer<vtkCellArray> polygons = polydata->GetPolys(); in load() local 77 mesh.polygons.create(1, polygons->GetSize(), CV_32SC1); in load() 78 int* poly_ptr = mesh.polygons.ptr<int>(); in load() 80 polygons->InitTraversal(); in load() 82 while (polygons->GetNextCell(nr_cell_points, cell_points)) in load()
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D | clouds.cpp | 363 CV_Assert(mesh.cloud.rows == 1 && mesh.polygons.type() == CV_32SC1); in WMesh() 400 const int * polygons = mesh.polygons.ptr<int>(); in WMesh() local 404 size_t polygons_size = mesh.polygons.total(); in WMesh() 407 int n_points = polygons[i++]; in WMesh() 411 cell_array->InsertCellPoint(lookup[polygons[i++]]); in WMesh() 444 cv::viz::WMesh::WMesh(InputArray cloud, InputArray polygons, InputArray colors, InputArray normals) in WMesh() argument 450 mesh.polygons = polygons.getMat(); in WMesh()
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 98 Indicates whether the window order of front-facing polygons is 102 Indicates which faces of polygons to cull, either PIPE_FACE_NONE 103 (cull no polygons), PIPE_FACE_FRONT (cull front-facing polygons), 104 PIPE_FACE_BACK (cull back-facing polygons), or 105 PIPE_FACE_FRONT_AND_BACK (cull all polygons). 108 Indicates how to fill front-facing polygons, either 112 Indicates how to fill back-facing polygons, either 122 If set, point-filled polygons will have polygon offset factors applied 124 If set, line-filled polygons will have polygon offset factors applied 126 If set, filled polygons will have polygon offset factors applied
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/external/opencv3/modules/viz/test/ |
D | tests_simple.cpp | 186 std::vector<int> polygons; in TEST() local 199 polygons.insert(polygons.end(), polys, polys + sizeof(polys)/sizeof(polys[0])); in TEST() 205 mesh.polygons = Mat(polygons, true).reshape(1, 1); in TEST()
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/external/mesa3d/src/gallium/docs/source/ |
D | glossary.rst | 10 smooth the edges of polygons.
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D | pipeline.txt | 69 | Unfilled polygons |
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D | screen.rst | 28 polygons.
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D | tgsi.rst | 1877 Back-facing colors are only used for back-facing polygons, and are only valid 1878 in vertex shader outputs. After rasterization, all polygons are front-facing 1944 drawn when the polygon mode converts triangles/quads/polygons into
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/external/opencv3/doc/tutorials/core/random_generator_and_text/ |
D | random_generator_and_text.markdown | 64 /// Draw filled polygons 136 -# The explanation above applies for the other functions generating circles, ellipses, polygons, 240 -# Filled polygons (in this example triangles) will follow.
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/external/opencv3/modules/viz/include/opencv2/viz/ |
D | types.hpp | 126 Mat polygons; member in cv::viz::Mesh
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D | widgets.hpp | 783 …WMesh(InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = n…
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/external/mesa3d/docs/ |
D | VERSIONS | 92 - GL_LINE mode polygons with line width > 1.0 could cause a crash 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 148 - problem with accidentally culled polygons is fixed 212 - non-depth-buffered XImage polygons are faster 299 - polygons were sometimes culled instead of clipped 347 - clipping of concave polygons could cause a core dump 350 - polygons with colinear vertices were sometimes culled 557 - zero area polygons shouldn't be culled if polygon mode is point/line 702 - clipped GL_LINE mode polygons had interior lines appear 1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
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D | RELNOTES-4.1 | 79 Separate stencil modes for front and back-facing polygons.
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D | README.CYGWIN | 118 A pixmap is faster when drawing simple lines and polygons while an
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/external/opencv3/doc/tutorials/core/basic_geometric_drawing/ |
D | basic_geometric_drawing.markdown | 217 - The number of polygons to be drawn is only **1**
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/external/skia/bench/ |
D | Android.mk | 327 ../gm/polygons.cpp \
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/external/skia/dm/ |
D | Android.mk | 483 ../gm/polygons.cpp \
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/external/mesa3d/src/gallium/docs/ |
D | d3d11ddi.txt | 328 + Gallium supports line loops, triangle fans, quads, quad strips and polygons
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/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 1805 <!-- @element polyToPoly PolyToPoly maps a points between two polygons. -->
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