Searched refs:posEps (Results 1 – 1 of 1) sorted by relevance
2010 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local2049 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()2050 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()2190 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local2223 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()2224 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()2657 const float posEps = 1.0f / float((1<<4) + 1); // ES3 requires at least 4 subpixel bits. in computeTextureLookupDiff() local2696 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff()2697 const bool tri1 = nx + ny + posEps >= 1.0f; in computeTextureLookupDiff()