Searched refs:position0 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 263 const tcu::IVec2 position0 = packet.position + tcu::IVec2(0, 0); in shadeFragments() local 268 …const tcu::Vec4 texColor0 = m_texture.getPixel(de::clamp((position0.x() * position0.y()), 0, m_te… in shadeFragments()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 1328 …const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f,… in shadePrimitives() local 1334 output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives() 1550 …const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - … in shadePrimitives() local 1560 output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
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