Searched refs:positionHandle (Results 1 – 1 of 1) sorted by relevance
117 int positionHandle = glGetAttribLocation(_program, "aPosition"); in Setup() local119 if (positionHandle == -1) { in Setup()136 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, in Setup()140 glEnableVertexAttribArray(positionHandle); in Setup()