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Searched refs:preAlpha (Results 1 – 1 of 1) sorted by relevance

/external/skia/include/gpu/
DGrInvariantOutput.h160 GrColor preAlpha = GrColorUnpackA(fColor); in mulAlphaByKnownFourComponents() local
161 if (0 == preAlpha) { in mulAlphaByKnownFourComponents()
167 SkMulDiv255Round(preAlpha, GrColorUnpackR(color)), in mulAlphaByKnownFourComponents()
168 SkMulDiv255Round(preAlpha, GrColorUnpackG(color)), in mulAlphaByKnownFourComponents()
169 SkMulDiv255Round(preAlpha, GrColorUnpackB(color)), in mulAlphaByKnownFourComponents()
170 SkMulDiv255Round(preAlpha, a)); in mulAlphaByKnownFourComponents()