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Searched refs:prev_read (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/egl/main/
Deglcontext.c565 _EGLSurface *prev_draw, *prev_read; in _eglBindContext() local
581 prev_read = prev_ctx->ReadSurface; in _eglBindContext()
585 if (prev_read) in _eglBindContext()
586 prev_read->CurrentContext = NULL; in _eglBindContext()
592 prev_draw = prev_read = NULL; in _eglBindContext()
609 *old_read = prev_read; in _eglBindContext()