Searched refs:primitiveID (Results 1 – 7 of 7) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrPrimitivePacket.cpp | 38 …itVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) in EmitVertex() argument 52 packet->primitiveID = primitiveID; in EmitVertex()
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D | rrRenderer.cpp | 93 int primitiveID; member 96 : primitiveID(0) in DrawContext() 874 newPacket->primitiveID = packet->primitiveID; in makeSharedVerticeDistinct() 913 target.v0->primitiveID = id; in generatePrimitiveIDs() 914 target.v1->primitiveID = id; in generatePrimitiveIDs() 915 target.v2->primitiveID = id; in generatePrimitiveIDs() 920 target.v0->primitiveID = id; in generatePrimitiveIDs() 921 target.v1->primitiveID = id; in generatePrimitiveIDs() 926 target.v0->primitiveID = id; in generatePrimitiveIDs() 933 generatePrimitiveIDs(*it, drawContext.primitiveID++); in generatePrimitiveIDs() [all …]
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D | rrShadingContext.hpp | 40 …icVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmen… 44 const int primitiveID; //!< Geometry shader output member
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D | rrShadingContext.cpp | 31 , primitiveID (primitiveID_) in FragmentShadingContext()
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D | rrPrimitivePacket.hpp | 58 …Vertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID);
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D | rrVertexPacket.hpp | 62 int primitiveID; //!< Geometry shader output member
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 977 const tcu::Vec4 color = colors[context.primitiveID % 4]; in shadeFragments() 1021 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local 1023 …Vertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives() 1024 …Vertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives() 1025 …Vertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives()
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