Searched refs:quadSize (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexUtil.cpp | 709 const float quadSize = 1.25f; in createOverlappingQuads() local 723 Vec4(translation.x(), translation.y() + quadSize, 0.0f, 1.0f), in createOverlappingQuads() 728 Vec4(translation.x() + quadSize, translation.y(), 0.0f, 1.0f), in createOverlappingQuads() 733 Vec4(translation.x() + quadSize, translation.y() + quadSize, 0.0f, 1.0f), in createOverlappingQuads()
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 899 const float quadSize = 1.0f; in execute() local 902 -quadSize, -quadSize, 0.0f, 1.0f, in execute() 903 -quadSize, +quadSize, 0.0f, 1.0f, in execute() 904 +quadSize, -quadSize, 0.0f, 1.0f, in execute() 905 +quadSize, +quadSize, 0.0f, 1.0f in execute() 1293 const int minY = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)height + 1.0f); in execute() 1294 const int maxY = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)height - 0.5f); in execute() 1295 const int minX = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)width + 1.0f); in execute() 1296 const int maxX = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)width - 0.5f); in execute()
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