Searched refs:range_width (Results 1 – 12 of 12) sorted by relevance
314 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local315 const int last_in_range = begin + range_width - 1; in ShuffleRange()316 const int selected = begin + random->Generate(range_width); in ShuffleRange()
317 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local318 const int last_in_range = begin + range_width - 1; in ShuffleRange()319 const int selected = begin + random->Generate(range_width); in ShuffleRange()
321 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local322 const int last_in_range = begin + range_width - 1; in ShuffleRange()323 const int selected = begin + random->Generate(range_width); in ShuffleRange()
303 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local304 const int last_in_range = begin + range_width - 1; in ShuffleRange()305 const int selected = begin + random->Generate(range_width); in ShuffleRange()
323 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local324 const int last_in_range = begin + range_width - 1; in ShuffleRange()325 const int selected = begin + random->Generate(range_width); in ShuffleRange()
259 … BestOf2NearestRangeMatcher(int range_width = 5, bool try_use_gpu = false, float match_conf = 0.3f,
661 BestOf2NearestRangeMatcher::BestOf2NearestRangeMatcher(int range_width, bool try_use_gpu, float mat… in BestOf2NearestRangeMatcher() argument663 range_width_ = range_width; in BestOf2NearestRangeMatcher()
697 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local698 const int last_in_range = begin + range_width - 1; in ShuffleRange()699 const int selected = begin + random->Generate(range_width); in ShuffleRange()
724 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local725 const int last_in_range = begin + range_width - 1; in ShuffleRange()726 const int selected = begin + random->Generate(range_width); in ShuffleRange()
733 for (int range_width = end - begin; range_width >= 2; range_width--) { in ShuffleRange() local734 const int last_in_range = begin + range_width - 1; in ShuffleRange()735 const int selected = begin + random->Generate(range_width); in ShuffleRange()