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Searched refs:ratioY (Results 1 – 3 of 3) sorted by relevance

/external/opencv3/samples/gpu/
Dcascadeclassifier_nvidia_api.cpp308 Ncv32u ratioY = preferredVideoFrameSize.height / minSize.height; in main() local
309 Ncv32u ratioSmallest = min(ratioX, ratioY); in main()
/external/opencv3/modules/highgui/src/
Dwindow_QT.cpp2416 ratioY = height() / float(image2Draw_mat->rows); in updateImage()
2581 ratioY = height() / float(image2Draw_mat->rows); in resizeEvent()
2591 if (fabs(ratioX - ratioY) * 100 > ratioX) //avoid infinity loop / epsilon = 1% of ratioX in resizeEvent()
2704 param_matrixWorld.m11()*ratioY >= threshold_zoom_img_region) in paintEvent()
2874 mouseCoordinate.ry()=floor(pfy/ratioY); in icvmouseProcessing()
2941 double pixel_height = param_matrixWorld.m11()*ratioY; in drawImgRegion()
2975 pos_in_image.ry() = pos_in_image.y()/ratioY; in drawImgRegion()
Dwindow_QT.h540 float ratioX, ratioY; variable