Searched refs:readAtt (Results 1 – 1 of 1) sorted by relevance
1439 const struct gl_renderbuffer_attachment *readAtt = in blitframebuffer_texture() local1442 if (readAtt && readAtt->Texture) { in blitframebuffer_texture()1443 const struct gl_texture_object *texObj = readAtt->Texture; in blitframebuffer_texture()1444 const GLuint srcLevel = readAtt->TextureLevel; in blitframebuffer_texture()1453 if (drawAtt->Texture == readAtt->Texture) { in blitframebuffer_texture()