/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
D | x11_screen.c | 357 XRectangle *rectangles = CALLOC(num_rects, sizeof(XRectangle)); in x11_drawable_copy_buffers_region() local 360 rectangles[i].x = rects[i * 4 + 0]; in x11_drawable_copy_buffers_region() 361 rectangles[i].y = rects[i * 4 + 1]; in x11_drawable_copy_buffers_region() 362 rectangles[i].width = rects[i * 4 + 2]; in x11_drawable_copy_buffers_region() 363 rectangles[i].height = rects[i * 4 + 3]; in x11_drawable_copy_buffers_region() 366 region = XFixesCreateRegion(xscr->dpy, rectangles, num_rects); in x11_drawable_copy_buffers_region() 369 FREE(rectangles); in x11_drawable_copy_buffers_region()
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/external/opencv3/modules/java/common_test/src/org/opencv/test/utils/ |
D | ConvertersTest.java | 216 List<Rect> rectangles = new ArrayList<Rect>(); in testMat_to_vector_Rect() local 218 Converters.Mat_to_vector_Rect(src, rectangles); in testMat_to_vector_Rect() 222 assertListRectEquals(truth, rectangles); in testMat_to_vector_Rect() 457 List<Rect> rectangles = new ArrayList<Rect>(); in testVector_Rect_to_Mat() local 458 rectangles.add(new Rect(2, 2, 5, 2)); in testVector_Rect_to_Mat() 459 rectangles.add(new Rect(0, 0, 6, 4)); in testVector_Rect_to_Mat() 461 dst = Converters.vector_Rect_to_Mat(rectangles); in testVector_Rect_to_Mat()
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/external/skia/site/user/api/ |
D | skregion.md | 4 *Regions - set operations with rectangles* 15 with rectangles (which can be thought of as "simple" regions. If you 29 operator==). Compare this to rectangles (SkRect or SkIRect). Any 31 but clearly there are different empty rectangles that are not equal.
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D | skmatrix.md | 10 rectangles, paths) in perspective. SkCamera is a helper class that
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D | skrect.md | 30 rectangles.
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D | index.md | 29 3. **[SkRect](/user/api/skrect)** - rectangles 30 4. **[SkRegion](/user/api/skregion)** - set operations with rectangles and paths
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/external/opencv3/doc/py_tutorials/py_gui/ |
D | py_table_of_contents_gui.markdown | 17 rectangles, ellipses, circles etc with OpenCV
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/external/mesa3d/src/egl/drivers/dri2/ |
D | platform_x11.c | 775 xcb_rectangle_t rectangles[16]; in dri2_swap_buffers_region() local 778 if (numRects > (int)ARRAY_SIZE(rectangles)) in dri2_swap_buffers_region() 782 rectangles[i].x = rects[i * 4]; in dri2_swap_buffers_region() 783 rectangles[i].y = dri2_surf->base.Height - rects[i * 4 + 1] - rects[i * 4 + 3]; in dri2_swap_buffers_region() 784 rectangles[i].width = rects[i * 4 + 2]; in dri2_swap_buffers_region() 785 rectangles[i].height = rects[i * 4 + 3]; in dri2_swap_buffers_region() 789 xcb_xfixes_create_region(dri2_dpy->conn, region, numRects, rectangles); in dri2_swap_buffers_region()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.instanced.txt | 39 chosen such that the rectangles are drawn next to each other.
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.copy_image.txt | 57 rectangles are npot size.
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D | functional.tessellation.txt | 124 rectangles (for the "quads" mode); the coloring is done so as to make it visible 125 if a fill-triangle spans between inappropriate inner triangles or rectangles.
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/external/opencv3/doc/py_tutorials/py_imgproc/py_contours/py_contour_features/ |
D | py_contour_features.markdown | 131 There are two types of bounding rectangles. 156 Both the rectangles are shown in a single image. Green rectangle shows the normal bounding rect. Red
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/external/opencv3/doc/tutorials/core/random_generator_and_text/ |
D | random_generator_and_text.markdown | 52 /// Go on drawing, this time nice rectangles 230 -# Then, a new set of figures, these time *rectangles* will follow.
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/external/opencv3/doc/py_tutorials/py_gui/py_mouse_handling/ |
D | py_mouse_handling.markdown | 52 Now we go for a much better application. In this, we draw either rectangles or circles (depending on
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/external/libvpx/libvpx/ |
D | usage_dx.dox | 33 examine the rectangles that describe what data is valid to access and what
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/external/opencv3/doc/tutorials/introduction/transition_guide/ |
D | transition_guide.markdown | 215 // draw rectangles … 232 // draw rectangles …
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/external/opencv3/modules/objdetect/src/ |
D | cascadedetect.cpp | 1016 rectangles = &_vec; in CascadeClassifierInvoker() 1053 rectangles->push_back(Rect(cvRound(x*scalingFactor), in operator ()() 1064 rectangles->push_back(Rect(cvRound(x*scalingFactor), in operator ()() 1077 std::vector<Rect>* rectangles; member in cv::CascadeClassifierInvoker
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/external/opencv3/doc/tutorials/core/basic_geometric_drawing/ |
D | basic_geometric_drawing.markdown | 87 /// 2.b. Creating rectangles
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/external/opencv3/doc/py_tutorials/py_objdetect/py_face_detection/ |
D | py_face_detection.markdown | 31 feature calculation, we need to find sum of pixels under white and black rectangles. To solve this,
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/external/mesa3d/src/gallium/docs/source/ |
D | context.rst | 209 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear 444 of the rectangles must match, unless PIPE_CAP_SCALED_RESOLVE is supported,
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/external/libvncserver/ |
D | NEWS | 225 fixed CopyRect (was using the wrong order of rectangles...)
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/external/opencv3/doc/tutorials/objdetect/ |
D | traincascade.markdown | 167 number of object instances. The following numbers are the coordinates of objects bounding rectangles
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/external/mesa3d/src/gallium/docs/ |
D | d3d11ddi.txt | 432 - Gallium lacks support for multiple geometry-shader-selectable scissor rectangles D3D11 has
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/external/webrtc/webrtc/modules/desktop_capture/ |
D | screen_capturer_mac.mm | 257 // A thread-safe list of invalid rectangles, and the size of the most
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/external/mesa3d/docs/ |
D | VERSIONS | 1010 - max texture units reduced to six to accomodate texture rectangles 1291 - adjust texcoords for sampling texture rectangles (Dave Reveman)
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