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Searched refs:rectangles (Results 1 – 25 of 36) sorted by relevance

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/external/mesa3d/src/gallium/state_trackers/egl/x11/
Dx11_screen.c357 XRectangle *rectangles = CALLOC(num_rects, sizeof(XRectangle)); in x11_drawable_copy_buffers_region() local
360 rectangles[i].x = rects[i * 4 + 0]; in x11_drawable_copy_buffers_region()
361 rectangles[i].y = rects[i * 4 + 1]; in x11_drawable_copy_buffers_region()
362 rectangles[i].width = rects[i * 4 + 2]; in x11_drawable_copy_buffers_region()
363 rectangles[i].height = rects[i * 4 + 3]; in x11_drawable_copy_buffers_region()
366 region = XFixesCreateRegion(xscr->dpy, rectangles, num_rects); in x11_drawable_copy_buffers_region()
369 FREE(rectangles); in x11_drawable_copy_buffers_region()
/external/opencv3/modules/java/common_test/src/org/opencv/test/utils/
DConvertersTest.java216 List<Rect> rectangles = new ArrayList<Rect>(); in testMat_to_vector_Rect() local
218 Converters.Mat_to_vector_Rect(src, rectangles); in testMat_to_vector_Rect()
222 assertListRectEquals(truth, rectangles); in testMat_to_vector_Rect()
457 List<Rect> rectangles = new ArrayList<Rect>(); in testVector_Rect_to_Mat() local
458 rectangles.add(new Rect(2, 2, 5, 2)); in testVector_Rect_to_Mat()
459 rectangles.add(new Rect(0, 0, 6, 4)); in testVector_Rect_to_Mat()
461 dst = Converters.vector_Rect_to_Mat(rectangles); in testVector_Rect_to_Mat()
/external/skia/site/user/api/
Dskregion.md4 *Regions - set operations with rectangles*
15 with rectangles (which can be thought of as "simple" regions. If you
29 operator==). Compare this to rectangles (SkRect or SkIRect). Any
31 but clearly there are different empty rectangles that are not equal.
Dskmatrix.md10 rectangles, paths) in perspective. SkCamera is a helper class that
Dskrect.md30 rectangles.
Dindex.md29 3. **[SkRect](/user/api/skrect)** - rectangles
30 4. **[SkRegion](/user/api/skregion)** - set operations with rectangles and paths
/external/opencv3/doc/py_tutorials/py_gui/
Dpy_table_of_contents_gui.markdown17 rectangles, ellipses, circles etc with OpenCV
/external/mesa3d/src/egl/drivers/dri2/
Dplatform_x11.c775 xcb_rectangle_t rectangles[16]; in dri2_swap_buffers_region() local
778 if (numRects > (int)ARRAY_SIZE(rectangles)) in dri2_swap_buffers_region()
782 rectangles[i].x = rects[i * 4]; in dri2_swap_buffers_region()
783 rectangles[i].y = dri2_surf->base.Height - rects[i * 4 + 1] - rects[i * 4 + 3]; in dri2_swap_buffers_region()
784 rectangles[i].width = rects[i * 4 + 2]; in dri2_swap_buffers_region()
785 rectangles[i].height = rects[i * 4 + 3]; in dri2_swap_buffers_region()
789 xcb_xfixes_create_region(dri2_dpy->conn, region, numRects, rectangles); in dri2_swap_buffers_region()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.instanced.txt39 chosen such that the rectangles are drawn next to each other.
/external/deqp/doc/testspecs/GLES31/
Dfunctional.copy_image.txt57 rectangles are npot size.
Dfunctional.tessellation.txt124 rectangles (for the "quads" mode); the coloring is done so as to make it visible
125 if a fill-triangle spans between inappropriate inner triangles or rectangles.
/external/opencv3/doc/py_tutorials/py_imgproc/py_contours/py_contour_features/
Dpy_contour_features.markdown131 There are two types of bounding rectangles.
156 Both the rectangles are shown in a single image. Green rectangle shows the normal bounding rect. Red
/external/opencv3/doc/tutorials/core/random_generator_and_text/
Drandom_generator_and_text.markdown52 /// Go on drawing, this time nice rectangles
230 -# Then, a new set of figures, these time *rectangles* will follow.
/external/opencv3/doc/py_tutorials/py_gui/py_mouse_handling/
Dpy_mouse_handling.markdown52 Now we go for a much better application. In this, we draw either rectangles or circles (depending on
/external/libvpx/libvpx/
Dusage_dx.dox33 examine the rectangles that describe what data is valid to access and what
/external/opencv3/doc/tutorials/introduction/transition_guide/
Dtransition_guide.markdown215 // draw rectangles
232 // draw rectangles
/external/opencv3/modules/objdetect/src/
Dcascadedetect.cpp1016 rectangles = &_vec; in CascadeClassifierInvoker()
1053 rectangles->push_back(Rect(cvRound(x*scalingFactor), in operator ()()
1064 rectangles->push_back(Rect(cvRound(x*scalingFactor), in operator ()()
1077 std::vector<Rect>* rectangles; member in cv::CascadeClassifierInvoker
/external/opencv3/doc/tutorials/core/basic_geometric_drawing/
Dbasic_geometric_drawing.markdown87 /// 2.b. Creating rectangles
/external/opencv3/doc/py_tutorials/py_objdetect/py_face_detection/
Dpy_face_detection.markdown31 feature calculation, we need to find sum of pixels under white and black rectangles. To solve this,
/external/mesa3d/src/gallium/docs/source/
Dcontext.rst209 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
444 of the rectangles must match, unless PIPE_CAP_SCALED_RESOLVE is supported,
/external/libvncserver/
DNEWS225 fixed CopyRect (was using the wrong order of rectangles...)
/external/opencv3/doc/tutorials/objdetect/
Dtraincascade.markdown167 number of object instances. The following numbers are the coordinates of objects bounding rectangles
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt432 - Gallium lacks support for multiple geometry-shader-selectable scissor rectangles D3D11 has
/external/webrtc/webrtc/modules/desktop_capture/
Dscreen_capturer_mac.mm257 // A thread-safe list of invalid rectangles, and the size of the most
/external/mesa3d/docs/
DVERSIONS1010 - max texture units reduced to six to accomodate texture rectangles
1291 - adjust texcoords for sampling texture rectangles (Dave Reveman)

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