Searched refs:referencedByShader (Results 1 – 1 of 1) sorted by relevance
1161 …const bool referencedByShader = findProgramVariablePathByPathName(dummyPath, program, resour… in validate() local1166 << ((referencedByShader) ? ("GL_TRUE") : ("GL_FALSE")) in validate()1169 if (propValue != ((referencedByShader) ? (1) : (0))) in validate()1284 bool referencedByShader = false; in validate() local1299 referencedByShader = true; in validate()1306 << ((referencedByShader) ? ("GL_TRUE") : ("GL_FALSE")) in validate()1309 if (propValue != ((referencedByShader) ? (1) : (0))) in validate()