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Searched refs:remap_vertex_store (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c262 GLboolean remap_vertex_store = GL_FALSE; in vbo_save_playback_vertex_list() local
273 remap_vertex_store = GL_TRUE; in vbo_save_playback_vertex_list()
339 if (remap_vertex_store) { in vbo_save_playback_vertex_list()