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Searched refs:renderPassMap (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp146 unordered_map<VkRenderPass, RENDER_PASS_NODE *> renderPassMap; member
2270 if (my_data->renderPassMap.find(primaryRP) == my_data->renderPassMap.end()) { in verify_renderpass_compatibility()
2274 } else if (my_data->renderPassMap.find(secondaryRP) == my_data->renderPassMap.end()) { in verify_renderpass_compatibility()
2283 const VkRenderPassCreateInfo *primaryRPCI = my_data->renderPassMap[primaryRP]->pCreateInfo; in verify_renderpass_compatibility()
2284 const VkRenderPassCreateInfo *secondaryRPCI = my_data->renderPassMap[secondaryRP]->pCreateInfo; in verify_renderpass_compatibility()
2764 rp = my_data->renderPassMap[pCreateInfo->renderPass]; in validate_pipeline_shaders()
3074 auto rp_data = my_data->renderPassMap.find(pPipeline->graphicsPipelineCI.renderPass); in verifyPipelineCreateState()
3075 if (rp_data != my_data->renderPassMap.end() && in verifyPipelineCreateState()
3328 … const VkRenderPassCreateInfo *pRPCI = my_data->renderPassMap[pCB->activeRenderPass]->pCreateInfo; in validatePipelineState()
6292 dev_data->renderPassMap.erase(renderPass); in vkDestroyRenderPass()
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