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Searched refs:renderTargets (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fRasterizationTests.cpp2344 } renderTargets[] = in init() local
2359 for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++targetNdx) in init()
2361 …oup = new tcu::TestCaseGroup(m_testCtx, renderTargets[targetNdx].name, ("Test using " + std::strin… in init()
2369 …L_TRIANGLES, verify rasterization result", renderTargets[targetNdx].target, renderTarget… in init()
2370 …rasterization result", PRIMITIVEWIDENESS_NARROW, renderTargets[targetNdx].target, renderTarget… in init()
2371 …rify rasterization result", PRIMITIVEWIDENESS_WIDE, renderTargets[targetNdx].target, renderTarget… in init()
2372 … rasterization result", PRIMITIVEWIDENESS_WIDE, renderTargets[targetNdx].target, renderTarget… in init()
2381 …ify fill rules", FillRuleCase::FILLRULECASE_BASIC, renderTargets[targetNdx].target, renderTarget… in init()
2382 …y fill rules", FillRuleCase::FILLRULECASE_REVERSED, renderTargets[targetNdx].target, renderTarget… in init()
2383 …ill rules", FillRuleCase::FILLRULECASE_CLIPPED_FULL, renderTargets[targetNdx].target, renderTarget… in init()
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/external/deqp/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp238 } renderTargets[] = in iterate() local
256 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate()
258 …st tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets in iterate()
264 …<< glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].cont… in iterate()
266 if (renderTargets[renderNdx].containsGeometryShader) in iterate()
308 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); in iterate()
541 } renderTargets[] = in iterate() local
557 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate()
559 …st tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets in iterate()
564 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate()
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