Searched refs:renderbuffer (Results 1 – 25 of 112) sorted by relevance
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30 + Random tests for different states and renderbuffer formats.35 + Exhaustive tests for all renderbuffer formats.39 Each test cases begins by creating framebuffer object and required renderbuffer45 framebuffer object and reading back each renderbuffer, which are then compared52 buffer specific state for second renderbuffer and then overrides it by using56 and randomizes renderbuffer formats, pre- and post-common state and per draw
49 framebuffer and renderbuffer targets, render area is partitioned to a grid so52 contain only non-zero green values. The test with framebuffer and renderbuffer69 renderbuffer render targets only the legality and distribution are verified.71 resolving with an implementation defined method (framebuffer, renderbuffer).
60 color as a fragment output. A framebuffer object with a renderbuffer object as61 its color attachment is used; the renderbuffer's format matches that of the
497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears[all …]
225 GLuint renderbuffer = 0; in clearColor() local231 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in clearColor()232 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in clearColor()237 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in clearColor()238 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in clearColor()247 …LL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer)); in clearColor()323 if (renderbuffer) in clearColor()324 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer)); in clearColor()
389 GLuint renderbuffer = 0; in iterate() local400 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in iterate()402 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in iterate()406 …LL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer)); in iterate()561 if (renderbuffer) in iterate()562 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer)); in iterate()
127 _mesa_IsRenderbufferEXT(GLuint renderbuffer);130 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);193 GLuint renderbuffer);
74 renderbuffer.c \148 renderbuffer.obj,\230 renderbuffer.obj : renderbuffer.c
890 _mesa_IsRenderbufferEXT(GLuint renderbuffer) in _mesa_IsRenderbufferEXT() argument894 if (renderbuffer) { in _mesa_IsRenderbufferEXT()895 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); in _mesa_IsRenderbufferEXT()904 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) in _mesa_BindRenderbufferEXT() argument920 if (renderbuffer) { in _mesa_BindRenderbufferEXT()921 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); in _mesa_BindRenderbufferEXT()934 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); in _mesa_BindRenderbufferEXT()940 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); in _mesa_BindRenderbufferEXT()2269 GLuint renderbuffer) in _mesa_FramebufferRenderbufferEXT() argument2304 if (renderbuffer) { in _mesa_FramebufferRenderbufferEXT()[all …]
59 attachment points and attach a single texture or renderbuffer with that format76 the other is a renderbuffer, GL_FRAMEBUFFER_UNSUPPORTED must be returned.89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is91 and attaching the zero-sized renderbuffer is still expected to succeed.
38 and stencil renderbuffer formats. Simple scene is rendered to the framebuffer40 colorbuffer contents are then resolved to non-multisampled renderbuffer
43 framebuffer can be either default framebuffer, renderbuffer with floating-point45 integer outputs renderbuffer with compatible integer format is always used.
99 void ContextWrapper::glBindRenderbuffer (deUint32 target, deUint32 renderbuffer) in glBindRenderbuffer() argument101 m_curCtx->bindRenderbuffer(target, renderbuffer); in glBindRenderbuffer()199 …erbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer) in glFramebufferRenderbuffer() argument201 m_curCtx->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); in glFramebufferRenderbuffer()
702 Renderbuffer renderbuffer (gl); in invokeGLES2() local715 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer)); in invokeGLES2()717 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbuffer); in invokeGLES2()800 glu::Renderbuffer renderbuffer (gl); in invokeGLES2() local805 GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer)); in invokeGLES2()809 initializeRbo(api, *renderbuffer, reference); in invokeGLES2()819 …difyRenderbufferClearColor::initializeRbo (GLES2ImageApi& api, GLuint renderbuffer, tcu::Texture2D… in initializeRbo() argument823 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, renderbuffer); in initializeRbo()832 …difyRenderbufferClearDepth::initializeRbo (GLES2ImageApi& api, GLuint renderbuffer, tcu::Texture2D… in initializeRbo() argument836 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, renderbuffer); in initializeRbo()[all …]
... GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.r11f_g11f_b10f 20dEQP-GLES2.functional ...
469 GLuint renderbuffer= 0; in iterate() local477 gl.genRenderbuffers(1, &renderbuffer); in iterate()478 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in iterate()480 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer); in iterate()491 gl.deleteRenderbuffers(1, &renderbuffer); in iterate()
10 Integer renderbuffer support
239 throw ResourceError("Failed to allocate color renderbuffer");240 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating color renderbuffer");258 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating depth / stencil renderbuffer");