Searched refs:repaint (Results 1 – 17 of 17) sorted by relevance
204 repaint(); in setStyle()227 repaint(); in setThickness()251 repaint(); in setGap()275 repaint(); in setColor()299 repaint(); in setTextFont()324 repaint(); in setText()348 repaint(); in setAlignment()
454 repaint(); in set()465 repaint(); in add()
49 repaint(); in setLocale()56 repaint(); in setDate()67 repaint(); in add()72 repaint(); in setColor()84 repaint(); in setCalendar()
213 repaint(); in init()367 repaint(); in setText()372 repaint(); in setFont()
36 repaint(); in mouseClicked()49 repaint(); in actionPerformed()
34 used to quickly repaint 3D windows in response to expose events64 the front color buffer. This can be used to quickly repaint 3D windows
159 repaint(16); in focusGained()165 repaint(16); in focusLost()379 repaint(10); in setKeyStart()386 repaint(10); in validateKeyStart()413 repaint(10); in select()466 repaint(16); in setText2()489 repaint(16); in setFont()
147 bool CDialog::MoveItem(int id, int x, int y, int width, int height, bool repaint) in MoveItem() argument149 return BOOLToBool(::MoveWindow(GetItem(id), x, y, width, height, BoolToBOOL(repaint))); in MoveItem()
120 bool MoveItem(int id, int x, int y, int width, int height, bool repaint = true);
64 repaint(); in actionPerformed()
132 bool Move(int x, int y, int width, int height, bool repaint = true)133 { return BOOLToBool(::MoveWindow(_window, x, y, width, height, BoolToBOOL(repaint))); }
194 SplashPanel.this.repaint(); in run()
168 repaint(); in actionPerformed()
203 // At least one buffer has been updated, we need to repaint the texture
465 this.repaint(); in setText()
1028 // At least on buffers is updated, we need to repaint the texture
META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...