Searched refs:reply_is_always_array (Results 1 – 1 of 1) sorted by relevance
33 GLboolean reply_is_always_array) in __glXReadReply() argument39 if ((reply.length > 0) || reply_is_always_array) { in __glXReadReply()40 const GLint bytes = (reply_is_always_array) in __glXReadReply()