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Searched refs:require_feature (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2490 static VkBool32 require_feature(layer_data *my_data, VkBool32 feature, char const *feature_name) { in require_feature() function
2526 pass &= require_feature(my_data, enabledFeatures->geometryShader, "geometryShader"); in validate_shader_capabilities()
2530 … pass &= require_feature(my_data, enabledFeatures->tessellationShader, "tessellationShader"); in validate_shader_capabilities()
2534 pass &= require_feature(my_data, enabledFeatures->shaderFloat64, "shaderFloat64"); in validate_shader_capabilities()
2538 pass &= require_feature(my_data, enabledFeatures->shaderInt64, "shaderInt64"); in validate_shader_capabilities()
2543 … pass &= require_feature(my_data, enabledFeatures->shaderTessellationAndGeometryPointSize, in validate_shader_capabilities()
2548 …pass &= require_feature(my_data, enabledFeatures->shaderImageGatherExtended, "shaderImageGatherExt… in validate_shader_capabilities()
2552 …pass &= require_feature(my_data, enabledFeatures->shaderStorageImageMultisample, "shaderStorageIma… in validate_shader_capabilities()
2556 … pass &= require_feature(my_data, enabledFeatures->shaderUniformBufferArrayDynamicIndexing, in validate_shader_capabilities()
2561 … pass &= require_feature(my_data, enabledFeatures->shaderSampledImageArrayDynamicIndexing, in validate_shader_capabilities()
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