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Searched refs:resetBound (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrDebugGL.cpp97 fArrayBuffer->resetBound(); in setArrayBuffer()
125 fElementArrayBuffer->resetBound(); in setElementArrayBuffer()
149 fFrameBuffer->resetBound(); in setFrameBuffer()
169 fRenderBuffer->resetBound(); in setRenderBuffer()
DGrTextureUnitObj.cpp16 fTexture->resetBound(this); in setTexture()
DGrRenderBufferObj.h25 void resetBound() { fBound = false; } in resetBound() function
DGrTextureObj.h33 void resetBound(GrTextureUnitObj *referee) { in resetBound() function
DGrFrameBufferObj.h37 void resetBound() { fBound = false; } in resetBound() function
DGrBufferObj.h48 void resetBound() { fBound = false; } in resetBound() function