Searched refs:resize8UC4_tex (Results 1 – 1 of 1) sorted by relevance
752 texture<uchar4, 2, cudaReadModeNormalizedFloat> resize8UC4_tex; variable771 float4 val = tex2D(resize8UC4_tex, x * sx + colOfs, y * sy); in resize_for_hog_kernel()809 …e_8UC4(const PtrStepSzb& src, PtrStepSzb dst) { resize_for_hog<uchar4>(src, dst, resize8UC4_tex); } in resize_8UC4()