Searched refs:reusable_slots_ (Results 1 – 2 of 2) sorted by relevance
523 reusable_slots_(8, zone()), in LAllocator()1501 DCHECK(reusable_slots_.is_empty()); in AllocateRegisters()1592 reusable_slots_.Rewind(0); in AllocateRegisters()1715 reusable_slots_.Add(range, zone()); in FreeSpillSlot()1721 if (reusable_slots_.is_empty()) return NULL; in TryReuseSpillSlot()1722 if (reusable_slots_.first()->End().Value() > in TryReuseSpillSlot()1726 LOperand* result = reusable_slots_.first()->TopLevel()->GetSpillOperand(); in TryReuseSpillSlot()1727 reusable_slots_.Remove(0); in TryReuseSpillSlot()
529 ZoneList<LiveRange*> reusable_slots_; variable